Inspecting the Glock also shows that its magazine release is not modeled. It serves as the Terrorists' default sidearm, featuring both semi-auto and incorrect 3-round burst firemodes, a somewhat absurd 20-round capacity, a largely-irrelevant $200 price tag (since one is given to the player at the start of any round wherein they don't have another sidearm), a decent fire rate (400 RPM max in semi-auto, or 1,200 RPM in bursts with noticeable delays in between), low weight, and manageable recoil, at the cost of somewhat low damage per shot, low accuracy, and downright abysmal performance against armor, making it a poor choice for later rounds. Glock 26/17 HybridĪ hybrid of Glock pistols, based largely on a Glock 26 frame, but with the full-length slide (and corresponding full-length slide rails) of a Glock 17, appears as the " Glock-18" (which, given its lack of a selector switch, is rather wide of the mark) given these features, it appears to be a reworked version of the Glock seen in Left 4 Dead 2. This same routine is used by several of the game's other handguns. and giving the for-some-reason-not-locked-back slide a solid yank. 357 SIG since Global Offensive, unlike prior CS titles, doesn't require players to buy ammo or allow sharing of reserves between primaries and secondaries, this isn't visible in any way in-game. On a sidenote, the weapon in-game is modeled after (and marked as) the 9x19mm Parabellum-chambered variant, but the game's files instead code it to use. It costs $200, though its status as a default starting pistol renders this a bit of a moot point. With a correct 13-round magazine capacity, a decent fire-rate, manageable recoil, and workable damage, the P2000 is serviceable early on, but loses effectiveness in later rounds due to its poor performance against armor. The Heckler & Koch P2000, known in-game simply as the "P2000", is the default starting pistol for Counter-Terrorists it was originally the only starting CT pistol, but the Augpatch re-added the USP as an alternate option.
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